Unity Version Control

An official Unity Editor package that integrates a scalable version control system built for game development studios, bridging the gap between programmers and artists with optimized workflows for both.

Unity * 2021-07-01 – 2023-05-01
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    Create your version control workspace straight from the Unity Editor. Choose between dev-focused workflow vs artist-focused workflow.
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    Easily track your changes with categories and icons. Check in and sync only the changes you choose.
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    See all the changes made in the workspace. Get notified in the status bar when your teammate synced new changes.

What is this?

Unity Version Control (formerly Plastic SCM) is a version control system built for game development studios of all sizes, supporting any engine including Unity and Unreal. It offers optimized workflows for both programmers and artists, with deep integration into the Unity Editor through a dedicated package.

What did you do?

I worked as a C# software engineer on the Unity Editor integration package for nearly 2 years. Some highlights of what I built and maintained:

How was this built?

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